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1️⃣ VRChat Worlds

Pre-Setup

Before installing LTCGI into your project, make sure you have all prerequisites installed. This includes making sure you can successfully build and upload your world to VRChat before adding LTCGI!

⚠️ If you are importing LTCGI into an existing project, make sure you have a backup first!

Creator Companion

I recommend using the VRChat Creator Companion to automate the steps below. Simply create a new project with the UdonSharp template, and you're good to go!

Manual Installation

  • You must use the latest supported version of the VRChat Worlds SDK in your project. Also ensure that you are using the correct Unity editor version for that SDK.

  • UdonSharp

  • ClientSim

The only hard dependency is UdonSharp. It is recommended to use U# 1.0 or higher, as installed by the VRChat Creator Companion. For now, LTCGI should be compatible with older versions too.

I do however very highly recommend ClientSim (previously CyanEmu), as it allows you to test your world straight in the editor.

Installing LTCGI

You can install LTCGI via the Creator Companion as well, after adding my VPM repository:

⬇️ Creator Companion/VPM Repository

Then, simply install the latest version into your project! You can also upgrade via the Creator Companion at any time.